![]() ![]() The integration allows for any number of SubTools and complete support of MatCaps while retaining all texturing and PolyPainting. As a separate program, ZBrush users can apply materials and lighting while continuing to work within Zbrush to refine their idea, then send updates over to KeyShot to see their updates immediately. ![]() ‘KeyShot for ZBrush’ is activated from inside ZBrush when an artist is ready to set lighting and materials for their creation with all SubTools sent directly to KeyShot. It’s very useful for the designers, offering us the possibility to obtain final presentation faster.” How it works Each SubTool can have a different material shader-light, glass, metal, et cetera. “For me the KeyShot Bridge is the cool feature of the year. “The first time I saw KeyShot, I immediately realized how I could show my art, my models, my products more effectively than other render engines,” says Cki Vang, CG Artist.
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